Now you're left with Layer 1, which is the layer with the white radial texture, so simply select that Layer.Īfter selecting the Layer ( Layer 0), go to the Channels tab and select the Green channel. Delete this Layer ( Layer 0) once you have copied it. Go back to the cloud layer ( Layer 0) and select the whole layer by holding down your Control key and Left Clicking on the layer, and then simply copy the layer by Pressing Control-C. We now have two layers: a white radial gradient on Layer 1 and a Cloud texture on White radial gradient on a black background just like in the next image. Now create a New Layer and then create a nice You get a nice spread of clouds like the example below.
Now go to Filter > Render and select Clouds to render a black and white cloudĪfter selecting the Cloud filter, keep hitting Control-F to reapply the last used Filter until It’s better that we start from the lowest resolution first. Resolution? Because we don’t want high-res texture detail in our firefly particle that could slow down our system if we put 10-20 instances of such a particle into the environment. Shown in the picture below, create a new document with a resolution of 128x128. You can download them using the Download Attachment button in the right side-bar.įirst we have to create a texture for the firefly particle, so let’s fire up Photoshop and get started. To better understand this tutorial you at least need to know the basics of shading and material creation in UDK.Įditors Note: If you'd prefer to follow along using high resolution Images.
#HOW TO EMIT FROM TEXTURE X PARTICLES CINEMA 4D HOW TO#
We'll start by creating a texture for our particle in Photoshop and then move to UDK where we'll learn how to turn that texture into particles, which is the most important part of this tutorial.
In this tutorial, we'll be learning some of the basics of UDK’s Particle system while creating a Firefly particle.